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A Massive Chat With Dean Hall About Icarus, Development And Learning From Failure – Kotaku Australia

We sat down for a hour-length chat with Dean Hall to talk about development, on Icarus embracing failure, and the lessons learnt from DayZ.

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While I’d already posted a small snippet of my long chat with Dean Hall about the success of Valheim and how Valve is going with talk of a New Zealand office, there was an awful lot of our chat left on the cutting room floor. How is Icarus coming along, exactly? And how has the studio fared over the last few years, given the difficulty Dean Hall famously had initially when first setting up the studio and more recent challenges with COVID and layoffs? How exactly does Icarus plan to deliver frequent…

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